Base guide

 

If you want to know what base you should build to defend yourself against Here be Monsters(HBM) and Hero Trials this page has them all.  The bases below have expectations in regards to HBM listed, both for ‘Exceptional’ teams and ‘Standard’ teams. Exceptional teams would be Inscribed to some degree, have basic Crests and consist of powerful, high ranking HBM heroes. An example of an exceptional team would be:

Generally even 1 of either Moltanica, Santa Boom or Vlad Dracula at 5/9 is enough for you to perform exceptionally for A-J.

 

Town Hall(TH) 8-12:

 

Corner bases:

Good for farming up to E depending on heroes and levels. For all of these put all your outside buildings together so they are destroyed by the first wave and don’t cause you losses due to stray troops splitting off and getting stuck hacking away at a building that they can not destroy. With the TH12 version Exceptional Teams can expect to farm up to H with heroes around 100-120. Standard Teams can expect to farm up to F at the same levels.  

TH8: Props to CutieJessica for developing the base.

This farms A with Legends around 40, elites at 60. hbmth8  

TH11:

A-C with any legendary heroes at 80. Up to E with an exceptional team around level 80: hbmth11  

TH12:

TH12 doesn’t offer much of an improvement for the corner base but that’s ok because TH13 is the biggest inflection point for HBM and is our goal to reach as soon as possible. Standard Teams can expect to farm D around level 80. Exceptional teams can expect to farm up to G at around level 80. hbmth 12  

TH 12:

Early clover:

Farms C and D with heroes around level 80. Exceptional teams can expect to farm E with heroes around level 80 and G around level 100. hbmth12

 

Th 13:

This is the most important TH level because it enables your 4th Tower. This means you can now create symmetrical bases that maximize the value of each of your heroes.  



Diamond:

this base farms E with legends around level 80 and farms F around 100. Exceptional teams can farm up to H at 100+. Use 4 arrow towers, not the cannon tower for D+.   hbm13 002 Another take on the Diamond, props to RedBulls76: hbmdiamond  

Clover:

This base farms E with heroes around 80 and with stronger heroes is quite a bit better than the diamond, it can farm up to G with heroes over level 100 if they are exceptional.hbm13 001  

TH14:

 40:1

By SruPL. Farms G with heroes at 100+. Exceptional teams should be farming H around the same level. 10937728_10153020365788967_2139436429_n  

TH15:

Deathbox:

Props to Neoseagull. Farms G.

  • Arrow Towers: level 8
  • Hero Bases: 15,15,14,14
  • Heroes 100+
  • TH 16 you just makes the entries longer and have more teeth.

Exceptional teams should be farming H at these levels and I with 120+ heroes. hbmth15  

TH 17:

Ciaxa:

Credit to Leary93. Farms up to I.

  • Highest HP buildings on the inside of the base.
  • No troops.
  • Ranged heroes ideal for the outside 4 spaces.
  • Heroes 120+

Exceptional teams can expect to Farm J-M with this base and hero levels and N or even O with heroes above 140. hbmciaxath17  

TH 18:

Winged Deathbox:

Farms I with heroes 120+, J at 140+. Exceptional teams will farm J easily at 120 and up to N at 140+.

  • 26 guardians in each camp for I.
  • 40 guardians in each camp for J.
  • Ranged heroes ideal for the outside 4 spaces.

ff 001  

TH19:

 Winged Deathbox:

Farms I with heroes 120+, J at 140+. Exceptional teams will farm J easily at 120 and up to N at 140+. Can farm O+ with 160+ heroes and inscriptions at 80+.

  • 26 guardians in each camp for I.
  • 40 guardians in each camp for J.
  • No troops needed with heroes at 160 with inscriptions.
  • Ranged heroes ideal for the outside 4 spaces.

( the 10 excess walls are scattered to show the TH 19 version of the base on a TH 20 account) ff 002  



TH20:

Winged Deathbox:

Farms I with heroes 120+, J at 140+. Exceptional teams will farm J easily at 120 and up to N at 140+. Can Farm up to R with High level, top tier heroes with high inscriptions but it is not the best base for O+.

  • Highest Hp buildings in the centre
  • 26 guardians in each camp for I.
  • 40 guardians in each camp for J.
  • No troops needed for any tier if you have 160+ heroes with inscriptions.
  • Bombs needed for O+
  • Ranged heroes ideal for the outside 4 spaces.

001    

HBM II Destroyer:

002   This is the best base for Farming up to O-Q and potentially for R also. The key to this base is that there is space next to your Hero Bases for your Hero Bombs. This means that you can rely on them to kill the boss for you in case your heroes can’t, as long as your heroes can kill the enemy heroes so that they don’t get inside to set the bombs off. The long inside wall also paths the enemy heroes right into your guys and is what makes this different from the Deathboxes of old. Standard teams can farm P with this base with the right hero setup. You will need a bit of power but by the time you have heroes around 160 you will have some. A standard team that could farm P with this base could look like:

  • Reaper
  • Druid
  • Cupid
  • Aries
  • Immortep
  • Thunder God

Ideally you want 4 ranged heroes for the corner Hero Bases because they are often targeted by the enemies and you don’t want the target running into the enemy. Exceptional teams can expect to farm Q with this base. Currently no one has reported farming R with 90%+ success. This base can beat S and is one of the 2 HBM II bases that is having success. The other one is:  

Corner Base TH20:

001 

This base is often used because it makes the enemy ground heroes run the furthest to get to the buildings that they target. The main point of this is to spread them out as the fastest heroes run ahead and the slower ones fall behind. This causes 2 critical things for R and S to happen:

  • Atlanticore get’s separated from the pack and is easy to kill, alone, when he shows up.
  • The Boss gets separated from the pack and is easier to kill , alone, when he shows up.

Bombs go on the inside of the base.