Relic Hall

Relic Hall is the building where spells are purchased and upgraded by using GoldGold.png. Spells can be used in raids and when doing Dungeons and give the user a massive advantage. To view the available spells click on the Magic Icon. A player can have up to 4 spell slots depending on the level of the Relic Hall but can only have 1 of each spell active at each time. There is also a Replenish icon. This icon allows you to auto buy all spells you just used! It looks like this:

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When pressed you are asked for confirmation:

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If you accidentally buy the wrong spell, don’t worry, just press the red – button above it to cancel it for a partial refund of the gold spent.

Spells:

Spell Description Usability
PDGamers.pngArrow Rain Rains arrows on an area, dealing 8% of Max HP + 120 DMG to all enemy troops within the area over 8 seconds. Does not affect buildings. This spell is useful for low might players to clear troops out of army camps. It’s damage is quite low however so you should not use this against heroes because they generate energy each time it hits them.
PDGamers.pngRestoration Places a healing circle on the battlefield, healing all friendly troops in the area for 6% of their Max HP + 10 HP every second for 8 seconds. This spell is powerful for players at all levels. Level 5 can heal 120% HP + 400 over 8 seconds.
PDGamers.pngAres’ Fervor Invokes Ares’ strength on all your troops and heros, granting them +5% ATK until the battle ends. The spell affects troops and heroes deployed before the magic is cast. Level 5 increase ATK by 17% and it is quite useful for early game raiding. Long term this spell isn’t overly necessary however.
PDGamers.pngWindstorm Sweeps a hurricane through the enemy base, dealing 8% Max HP +800 DMG for 8 seconds to all enemy buildings in it’s path. Tilt your device to control the storm’s path. Windstorm affects buildings only and is useful to hit and run vaults that are out of reach.
PDGamers.pngGuardian Angel Summons an Angel’s protection, granting invulnerability to a number of friendly troops (including heroes) in the area for 6 seconds. Guardian Angel is an extremely powerful spell.  At level 1 this spell protects all of your heroes so it is best NOT to upgrade it as to keep its cost low. Good timing with this spell will allow you to decimate bases while raiding at all might levels with any heroes. Watch the videos on raiding to see its effectiveness.
PDGamers.pngMeteor Showers an area with meteors, dealing 12% of Max HP as DMG to all enemies in the area for 6 seconds.  Meteor is essentially an upgraded version of Arrow Rain but can not kill heroes. This spell therefore isn’t overly useful.
PDGamers.pngDisaster Rolls a massive boulder across the battlefield, dealing 10% Max HP +300 DMG for 5 seconds to all enemies in its path. Also reduces ATK of affected troops by 20% for 5 seconds. Tilt your device to guide the boulder. Better than Meteor and debuffs but still seems to lack the effectiveness required to justify using it over the very powerful spells available.
PDGamers.pngAres’ Frenzy Ares’ bloodlust possesses friendly troops (including Heroes) in an area for 8 seconds, granting +20% ATK, ATK SPD, and MOV SPD. Ares Frenzy is an extremely powerful spell, it is a Pumpkin Duke proc in spell form. At level 5 it gives a 60% boost and used in combination with pumpkin Duke and powerful heroes it can allow you to level bases in seconds.
PDGamers.pngPhoenix flight Summons a Phoenix that flies across the battlefield for 10 seconds, randomly reviving 6 friendly troops in it’s path (not Heroes). Guide the Phoenix by dragging your finger on the screen. Phoenix Flight revives troops only which may make it quite powerful if future updates make troops more effective.
PDGamers.pngSnowstorm Blankets an area with a snowstorm, dealing 6% of Max HP +200 DMG to all enemies in the area. Also freezes affected troops for 6 seconds. Snowstorm is quite powerful. Due to it freezing all targets within range it is a very useful tool when raiding to give your heroes the drop on theirs. it also shut’s down towers within range.

Statistics:

Level Level Up CostGold.png HP Level Up Time Spell Unlocked Magic Slots Might Spell Might
1 240Gold.png 2,500 10 seconds Arrow Rain, Restoration 1 5 25
2 1,100Gold.png 3,000 1 minutes 1 10
3 3,000Gold.png 3,500 5 minutes 1 15
4 6,000Gold.png 4,000 15 minutes 1 20
5 13,000Gold.png 4,500 30 minutes Ares’ Fervor 1 25 20
6 22,000Gold.png 5,500 1 hours 2 30
7 38,000Gold.png 6,500 2 hours Windstorm 2 35 25
8 63,000Gold.png 7,500 4 hours Guardian Angel 2 40 30
9 110,000Gold.png 8,500 8 hours Meteor 2 45 35
10 150,000Gold.png 10,000 12 hours 2 50
11 270,000Gold.png 11,500 1 days Disaster 3 55 40
12 380,000Gold.png 13,500 2 days 3 60
13 520,000Gold.png 15,500 3 days Ares’ Frenzy 3 65 45
14 690,000Gold.png 18,000 4 days 3 70
15 890,000Gold.png 20,500 5 days Phoenix flight 3 75 50
16 1,300,000Gold.png 24,000 6 days Snowstorm 4 80 55
17 1,800,000Gold.png 27,500 7 days 4 85
18 2,400,000Gold.png 32,500 8 days 4 90
19 3,000,000Gold.png 37,500 10 days 4 95
20 3,600,000Gold.png 45,000 12 days 4 100

Arrow Rain:

Level Unlocks at Relic Hall Level CostGold.png Level Up Time to next level Level Up CostGold.png Fixed Damage Damage HP (%) Might
1 1 1,200Gold.png 30m 5,000Gold.png 120 8.0 10
2 2 2,400Gold.png 1h43m 10,000Gold.png 240 8.0 30
3 3 3,600Gold.png 4h5m 19,000Gold.png 360 8.0 60
4 4 4,800Gold.png 13h48m 32,000Gold.png 480 8.0 100
5 5 6,000Gold.png N/A N/A 600 8.0 150

Restoration:

Level Unlocks at Relic Hall Level CostGold.png Level Up Time to next level Level Up CostGold.png Fixed Recovery HP Recovery (%) Might
1 1 1,200Gold.png 30m 5,000Gold.png 10 6.0 15
2 2 2,400Gold.png 1h43m 10,000Gold.png 20 8.0 45
3 3 3,600Gold.png 4h5m 19,000Gold.png 30 10.0 90
4 4 4,800Gold.png 13h48m 75,000Gold.png 40 12.0 150
5 6 6,000Gold.png N/A N/A 50 15.0 225

Ares’ Fervor:

Level Unlocks at Relic Hall Level CostGold.png Level Up Time to next level Level Up CostGold.png Increase ATK (%) Might
1 5 6,000Gold.png 13h48m 80,000Gold.png 5.0 20
2 6 8,000Gold.png 21h54m 120,000Gold.png 8.0 60
3 7 10,000Gold.png 1d8h24m 150,000Gold.png 11.0 120
4 8 12,000Gold.png 1d22h34m 190,000Gold.png 14.0 200
5 9 14,000Gold.png N/A N/A 17.0 300

Windstorm:

Level Unlocks at Relic hall Level Cost Level Up Time to next level Level Up CostGold.png Fixed Building Damage Building Damage (%) Might
1 7 15,000Gold.png 2d 15hs 53m 230,000Gold.png 800 8 25
2 10 35,000Gold.png 3d 13hs 2m 380,000Gold.png 1,040 16 75
3 11 55,000Gold.png 4d 14hs 24m 500,000Gold.png 1,280 24 150
4 12 75,000Gold.png 5d 20h 21m 630,000Gold.png 1,520 30 250
5 13 95,000Gold.png  N/A  N/A 1,760 40 375

Guardian Angel:

Level Unlocks at Relic hall Level CostGold.png Level Up Time to next level Level Up Cost Invincible Troops Magic Effect Might
1 8 10,000Gold.png 1d 22h 34m 190,000Gold.png 6 6 30
2 9 15,000Gold.png 2d 15h 53m 230,000Gold.png 8 8 90
3 10 20,000Gold.png 3d 13h 2m 380,000Gold.png 10 10 180
4 11 25,000Gold.png 5d 20h 21m 630,000Gold.png 12 12 300
5 12 30,000Gold.png  N/A  N/A 14 14 450

Meteor:

Level Unlocks at Relic hall Level CostGold.png Level Up Time to next level Level Up CostGold.png Continuous Damage % Might
1 9 15,000Gold.png 2d 15h 53m 230,000Gold.png 12.0 35
2 10 35,000Gold.png 4d 14h 24m 500,000Gold.png 18.0 105
3 11 55,000Gold.png 7d 7h 18m 750,000Gold.png 24.0 210
4 12 75,000Gold.png 8d 23h 37m 1,000,000Gold.png 30.0 350
5 18 95,000Gold.png  N/A  N/A 36.0 525

Disaster:

Level Unlocks at Relic hall Level CostGold.png Level Up Time to next level Level Up CostGold.png Fixed Damage Damage HP % Reduce ATK % Might
1 11 35,000Gold.png 4d 14h 24m 500,000Gold.png 300 15.0 30.0 40
2 12 40,000Gold.png 5d 20h 21m 630,000Gold.png 500 15.0 35.0 120
3 13 45,000Gold.png 7d 7h 18m 750,000Gold.png 700 15.0 40.0 240
4 14 50,000Gold.png 10d 21h 41m 880,000Gold.png 900 15.0 45.0 400
5 15 55,000Gold.png  N/A N/A 1,200 15.0 50.0 600

Ares’ Frenzy:

Level Unlocks at Relic Hall Level CostGold.png Level Up Time to next level Level Up CostGold.png ATK SPD% MOV SPD% Increase ATK% Duration Might
1 13 30,000Gold.png 7d 7h 18m 900,000Gold.png 20.0 20.0 20.0 8 seconds 45
2 14 35,000Gold.png 8d 23h 37m 1,050,000Gold.png 30.0 30.0 30.0 9 seconds 135
3 15 40,000Gold.png 13d 1h 53m 1,500,000Gold.png 40.0 40.0 40.0 11 seconds 270
4 16 45,000Gold.png 15d 12h 36m 1,900,000Gold.png 50.0 50.0 50.0 12 seconds 450
5 17 50,000Gold.png  N/A  N/A 60.0 60.0 60.0 15 seconds 675

 Phoenix flight:

Level Unlocks at Relic hall Level CostGold.png Level Up Time to next level Level Up CostGold.png Number of Revivals Magic Effect Might
1 15 40,000Gold.png 10d 21h 41m 1,500,000Gold.png 6 6 50
2 16 55,000Gold.png 13d 1h 53m 1,900,000Gold.png 12 12 150
3 17 70,000Gold.png 15d 12h 36m 2,650,000Gold.png 18 18 300
4 19 85,000Gold.png 18d 6h 12m 3,000,000Gold.png 24 24 500
5 20 100,000Gold.png  N/A N/A 30 30 750

 Snowstorm:

Level Unlocks at Relic hall Level CostGold.png Level Up Time to next level Level Up CostGold.png Fixed Damage Damage HP% Effective Duration Might
1 16 90,000Gold.png 13d 1h 53m 1,900,000Gold.png 200 6.0 6 55
2 17 105,000Gold.png 15d 12h 36m 2,250,000Gold.png 400 7.0 7 165
3 18 120,000Gold.png 18d6h12m 2,650,000Gold.png 600 8.0 9 330
4 19 135,000Gold.png 21d 7h 6m 3,000,000Gold.png 800 9.0 11 550
5 20 150,000Gold.png  N/A N/A 1,000 10.0 13 825